An Immersive VR System for Sports Education

Peng SONG  Shuhong XU  Wee Teck FONG  Ching Ling CHIN  Gim Guan CHUA  Zhiyong HUANG  

Publication
IEICE TRANSACTIONS on Information and Systems   Vol.E95-D   No.5   pp.1324-1331
Publication Date: 2012/05/01
Online ISSN: 1745-1361
DOI: 10.1587/transinf.E95.D.1324
Print ISSN: 0916-8532
Type of Manuscript: Special Section PAPER (Special Section on Recent Advances in Multimedia Signal Processing Techniques and Applications)
Category: Signal Processing
Keyword: 
virtual tennis,  simulation,  tracking,  character animation,  ball animation,  haptics,  

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Summary: 
The development of new technologies has undoubtedly promoted the advances of modern education, among which Virtual Reality (VR) technologies have made the education more visually accessible for students. However, classroom education has been the focus of VR applications whereas not much research has been done in promoting sports education using VR technologies. In this paper, an immersive VR system is designed and implemented to create a more intuitive and visual way of teaching tennis. A scalable system architecture is proposed in addition to the hardware setup layout, which can be used for various immersive interactive applications such as architecture walkthroughs, military training simulations, other sports game simulations, interactive theaters, and telepresent exhibitions. Realistic interaction experience is achieved through accurate and robust hybrid tracking technology, while the virtual human opponent is animated in real time using shader-based skin deformation. Potential future extensions are also discussed to improve the teaching/learning experience.