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Design and Implementation of a Real-Time Video-Based Rendering System Using a Network Camera Array
Yuichi TAGUCHI Keita TAKAHASHI Takeshi NAEMURA
IEICE TRANSACTIONS on Information and Systems
Publication Date: 2009/07/01
Online ISSN: 1745-1361
Print ISSN: 0916-8532
Type of Manuscript: PAPER
Category: Image Processing and Video Processing
real-time video-based rendering, light field, camera array, depth estimation, GPGPU,
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We present a real-time video-based rendering system using a network camera array. Our system consists of 64 commodity network cameras that are connected to a single PC through a gigabit Ethernet. To render a high-quality novel view, our system estimates a view-dependent per-pixel depth map in real time by using a layered representation. The rendering algorithm is fully implemented on the GPU, which allows our system to efficiently perform capturing and rendering processes as a pipeline by using the CPU and GPU independently. Using QVGA input video resolution, our system renders a free-viewpoint video at up to 30 frames per second, depending on the output video resolution and the number of depth layers. Experimental results show high-quality images synthesized from various scenes.