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A Shape Resolution Control of Textured Object Applying Tolerance Caused by Movement
Daisuke WAKATSUKI Ikuo ISHII Akira TAKAHASHI
IEICE TRANSACTIONS on Information and Systems
Publication Date: 2006/01/01
Online ISSN: 1745-1361
Print ISSN: 0916-8532
Type of Manuscript: Special Section PAPER (Special Section on Artificial Reality and Telexistence)
virtual reality, level of detail, movement, texture, octree,
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We propose a shape resolution control method applying a tolerance caused by movement to object's shape and texture in order to represent efficiently a textured object that has a detailed structure. It is generally difficult to perceive the error of shape or texture of the object that is moving. Our method applies this error as a tolerance. The efficient object's representation is realized by the shape resolution control that tolerates errors of contour shape and textured surface by the tolerance caused by movement and reduces object's data. It was shown better experimental results of processing time and of the quality of images in comparison with other methods. Thus, it was proved that the method applying the tolerance caused by movement to the object's shape and texture is effective in the representation of textured object that has a detailed structure.