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Surface Deformation Displays for Virtual Environment Using the Fuzzy Model
MinKee PARK Hideki HASHIMOTO
IEICE TRANSACTIONS on Information and Systems
Publication Date: 2004/06/01
Print ISSN: 0916-8532
Type of Manuscript: Special Section PAPER (Special Section on Human Communication I)
surface deformation, fuzzy model, fuzzy display, virtual environment,
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In this paper, a new method for displaying a surface deformation is proposed to provide sufficient realism in virtual environment. The approach selected in this paper is based on the fuzzy model and it is sufficient that only one additional rule be added to the fuzzy model to display a surface deformation. Furthermore, designers can easily determine which parameters should be used and how much they should be changed in order to alter shapes as required. The proposed method, thus, is a simple, but effective technique that can also be applied to real time operation and makes it possible to act on several surface points simultaneously. The results of the computer simulation are also given to demonstrate the validity of the proposed algorithm.