On the Precision of Textures

Frank NIELSEN  Nicolas De MAUROY  

IEICE TRANSACTIONS on Information and Systems   Vol.E84-D   No.12   pp.1684-1689
Publication Date: 2001/12/01
Online ISSN: 
Print ISSN: 0916-8532
Type of Manuscript: Special Section PAPER (Special Issue on Machine Vision Applications)
texture,  color map,  geometric model,  simplification,  level of details,  

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In this paper, we first introduce the notion of texture precision given the 3d geometry of a scene. We then provide an algorithm to acquire a texture/color map of the scene within a given precision. The texture map is obtained using projective devices (like pinhole sensing device) from data acquired either in the real world or computer-synthesized. Finally, we describe a procedure to obtain level of precisions by combining a modified edge-collapse geometry technique with an appropriate remapping texture engine. We report on our experiments and give perspectives for further research.