Disparity Mapping Technique and Fast Rendering Technique for Image Morphing

Toshiyuki MORITSU  Makoto KATO  

IEICE TRANSACTIONS on Information and Systems   Vol.E83-D   No.2   pp.275-282
Publication Date: 2000/02/25
Online ISSN: 
Print ISSN: 0916-8532
Type of Manuscript: PAPER
Category: Computer Graphics
image morphing,  image-based rendering,  view interpolation,  interactive animation,  

Full Text: PDF>>
Buy this Article

We have developed a new disparity mapping technique for image morphing which prevents synthesized images from blurring and a fast rendering technique which realizes interactive morphing animation. In the image morphing rendering process, all pixels are moved according to their disparity maps and then distorted images are mixed with each other. Calculation costs of this process tend to be high because pixel per pixel moving and mixing are included. And if the accuracy of the disparity maps is low, synthesized images become blurred. This paper describes new two techniques for overcoming these problems. One is a disparity mapping technique by which the edges in each input image are accurately mapped to each other. This technique reduces blurring in synthesized images. The other is a data transformation technique by which the morphing rendering process is replaced with texture mapping, orthographic camera, α-brending and z-buffering. This transformation enables the morphing rendering process to be accelerated by 3D accelerators, thus enabling interactive morphing animations to be achieved on ordinary PCs.