Architecture and Storage Structure of an Interactive Multimedia Information System

Ryoji KATAOKA  Tetsuji SATOH  Ushio INOUE  

IEICE TRANSACTIONS on Information and Systems   Vol.E78-D   No.11   pp.1354-1361
Publication Date: 1995/11/25
Online ISSN: 
Print ISSN: 0916-8532
Type of Manuscript: Special Section PAPER (Special Issue on Advanced Database Technologies)
Category: Advanced Applications
multimedia,  database,  interactive,  video,  scenario,  

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This paper describes the architecture and storage structure of a new interactive multimedia information system called VideoReality. VideoReality is based on a visual conducting model, which describes the information retrieval process that occurs when people observe visible objects in the real world. VideoReality provides a spatial and temporal spread of a virtual video space from a set of stored video streams. The video space has a three-layered structure similar to that of the ANSI/X3/SPARC three-schema architecture. Users can move their eyes and watch objects freely in the video space, just as if they were viewing the real world. This paper also presents a prototype application system called Electronic Aquarium'