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Architecture and Storage Structure of an Interactive Multimedia Information System
Ryoji KATAOKA Tetsuji SATOH Ushio INOUE
Publication
IEICE TRANSACTIONS on Information and Systems
Vol.E78-D
No.11
pp.1354-1361 Publication Date: 1995/11/25 Online ISSN:
DOI: Print ISSN: 0916-8532 Type of Manuscript: Special Section PAPER (Special Issue on Advanced Database Technologies) Category: Advanced Applications Keyword: multimedia, database, interactive, video, scenario,
Full Text: PDF(722.1KB)>>
Summary:
This paper describes the architecture and storage structure of a new interactive multimedia information system called VideoReality. VideoReality is based on a visual conducting model, which describes the information retrieval process that occurs when people observe visible objects in the real world. VideoReality provides a spatial and temporal spread of a virtual video space from a set of stored video streams. The video space has a three-layered structure similar to that of the ANSI/X3/SPARC three-schema architecture. Users can move their eyes and watch objects freely in the video space, just as if they were viewing the real world. This paper also presents a prototype application system called Electronic Aquarium'
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