How Does Time Conscious Rule of Gamification Affect Coding and Review?

Kohei YOSHIGAMI  Taishi HAYASHI  Masateru TSUNODA  Hidetake UWANO  Shunichiro SASAKI  Kenichi MATSUMOTO  

Publication
IEICE TRANSACTIONS on Information and Systems   Vol.E102-D   No.12   pp.2435-2440
Publication Date: 2019/12/01
Online ISSN: 1745-1361
DOI: 10.1587/transinf.2019MPL0002
Type of Manuscript: Special Section LETTER (Special Section on Empirical Software Engineering)
Category: 
Keyword: 
human factors,  motivation,  work efficiency,  gamification,  

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Summary: 
Recently, many studies have applied gamification to software engineering education and software development to enhance work results. Gamification is defined as “the use of game design elements in non-game contexts.” When applying gamification, we make various game rules, such as a time limit. However, it is not clear whether the rule affects working time or not. For example, if we apply a time limit to impatient developers, the working time may become shorter, but the rule may negatively affect because of pressure for time. In this study, we analyze with subjective experiments whether the rules affects work results such as working time. Our experimental results suggest that for the coding tasks, working time was shortened when we applied a rule that made developers aware of working time by showing elapsed time.