Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective

Juan ZHOU  Mikihiko MORI  Hajime KITA  

IEICE TRANSACTIONS on Electronics   Vol.E102-C   No.11   pp.771-779
Publication Date: 2019/11/01
Online ISSN: 1745-1353
DOI: 10.1587/transele.2019DII0001
Type of Manuscript: INVITED PAPER (Special Section on Electronic Displays)
quiz learning,  museum learning,  elementary school,  reflection,  

Full Text: FreePDF(586KB)

Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.