|
For Full-Text PDF, please login, if you are a member of IEICE,
or go to Pay Per View on menu list, if you are a nonmember of IEICE.
|
Real-Time Approximation of a Normal Distribution Function for Normal-Mapped Surfaces
Han-sung SON JungHyun HAN
Publication
IEICE TRANSACTIONS on Information and Systems
Vol.E101-D
No.5
pp.1462-1465 Publication Date: 2018/05/01 Publicized: 2018/02/06 Online ISSN: 1745-1361
DOI: 10.1587/transinf.2017EDL8212 Type of Manuscript: LETTER Category: Computer Graphics Keyword: real-time rendering, normal map filtering, normal distribution function,
Full Text: PDF(1.9MB)>>
| Errata[Uploaded on June 1,2018] | (Digital Data)
Summary:
This paper proposes to pre-compute approximate normal distribution functions and store them in textures such that real-time applications can process complex specular surfaces simply by sampling the textures. The proposed method is compatible with the GPU pipeline-based algorithms, and rendering is completed at real time. The experimental results show that the features of complex specular surfaces, such as the glinty appearance of leather and metallic flakes, are successfully reproduced.
|
|