Keyword : terrain rendering


Geometry Clipmaps Terrain Rendering Using Hardware Tessellation
Ge SONG Hongyu YANG Yulong JI 
Publication:   
Publication Date: 2017/02/01
Vol. E100-D  No. 2 ; pp. 401-404
Type of Manuscript:  LETTER
Category: Computer Graphics
Keyword: 
terrain renderingGPUtessellation shadergeometry clipmaps
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Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering
Eun-Seok LEE Jin-Hee LEE Byeong-Seok SHIN 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2014/06/01
Vol. E97-D  No. 6 ; pp. 1624-1633
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
terrain renderinglevel-of-detailquadtree triangulationreal-time rendering
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Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU
Eun-Seok LEE Byeong-Seok SHIN 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2011/01/01
Vol. E94-D  No. 1 ; pp. 137-145
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
hierarchial data structureterrain renderinglevel of detailreal-time renderingquadtree
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