Keyword : level of detail


Resolution Scaling for Mass Spring Model Simulations
Maciej KOT Hiroshi NAGAHASHI Krzysztof GRACKI 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2014/08/01
Vol. E97-D  No. 8 ; pp. 2138-2146
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
level of detailmass spring modelsoft body deformation
 Summary | Full Text:PDF

Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU
Eun-Seok LEE Byeong-Seok SHIN 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2011/01/01
Vol. E94-D  No. 1 ; pp. 137-145
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
hierarchial data structureterrain renderinglevel of detailreal-time renderingquadtree
 Summary | Full Text:PDF

A Shape Resolution Control of Textured Object Applying Tolerance Caused by Movement
Daisuke WAKATSUKI Ikuo ISHII Akira TAKAHASHI 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2006/01/01
Vol. E89-D  No. 1 ; pp. 28-36
Type of Manuscript:  Special Section PAPER (Special Section on Artificial Reality and Telexistence)
Category: 
Keyword: 
virtual realitylevel of detailmovementtextureoctree
 Summary | Full Text:PDF