Keyword : hierarchial data structure


Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU
Eun-Seok LEE Byeong-Seok SHIN 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2011/01/01
Vol. E94-D  No. 1 ; pp. 137-145
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
hierarchial data structureterrain renderinglevel of detailreal-time renderingquadtree
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