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Copyright (c) by IEICE
Byeong-Seok SHIN
Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering
Eun-Seok LEE
Jin-Hee LEE
Byeong-Seok SHIN
Publication:
IEICE TRANSACTIONS on Information and Systems
Publication Date:
2014/06/01
Vol.
E97-D
No.
6
pp.
1624-1633
Type of Manuscript:
PAPER
Category:
Computer Graphics
Keyword:
terrain rendering
,
level-of-detail
,
quadtree triangulation
,
real-time rendering
,
Summary
|
Full Text:PDF
(2.4MB)
Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU
Eun-Seok LEE
Byeong-Seok SHIN
Publication:
IEICE TRANSACTIONS on Information and Systems
Publication Date:
2011/01/01
Vol.
E94-D
No.
1
pp.
137-145
Type of Manuscript:
PAPER
Category:
Computer Graphics
Keyword:
hierarchial data structure
,
terrain rendering
,
level of detail
,
real-time rendering
,
quadtree
,
Summary
|
Full Text:PDF
(2.3MB)
Real-Time Point-Based Rendering Using Visibility Map
Byeong-Seok SHIN
Dong-Ryeol OH
Daniel KANG
Publication:
IEICE TRANSACTIONS on Information and Systems
Publication Date:
2008/01/01
Vol.
E91-D
No.
1
pp.
124-131
Type of Manuscript:
PAPER
Category:
Computer Graphics
Keyword:
display algorithms
,
point-based rendering
,
deferred shading
,
hardware accelerated graphics
,
Summary
|
Full Text:PDF
(1.2MB)
A Half-Skewed Octree for Volume Ray Casting
Sukhyun LIM
Byeong-Seok SHIN
Publication:
IEICE TRANSACTIONS on Information and Systems
Publication Date:
2007/07/01
Vol.
E90-D
No.
7
pp.
1085-1091
Type of Manuscript:
PAPER
Category:
Computer Graphics
Keyword:
volume visualization
,
volume ray casting
,
space-leaping
,
hierarchical representation
,
octree
,
Summary
|
Full Text:PDF
(3.1MB)
Efficient Space-Leaping Using Optimal Block Sets
Sukhyun LIM
Byeong-Seok SHIN
Publication:
IEICE TRANSACTIONS on Information and Systems
Publication Date:
2005/12/01
Vol.
E88-D
No.
12
pp.
2864-2870
Type of Manuscript:
PAPER
Category:
Computer Graphics
Keyword:
volume visualization
,
hierarchical min-max map
,
hierarchical min-max octree
,
space leaping
,
depth subsampling
,
Summary
|
Full Text:PDF
(836.6KB)
An Efficient Method for Dynamic Shadow Texture Generation
Kyoung-Su OH
Byeong-Seok SHIN
Publication:
IEICE TRANSACTIONS on Information and Systems
Publication Date:
2005/03/01
Vol.
E88-D
No.
3
pp.
671-674
Type of Manuscript:
LETTER
Category:
Computer Graphics
Keyword:
shadow
,
shadow texture
,
depth buffer
,
temporal coherence
,
Summary
|
Full Text:PDF
(575.2KB)