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3D Animation Compression Using Affine Transformation Matrix and Principal Component Analysis
PaiFeng LEE ChiKang KAO JuinLing TSENG BinShyan JONG TsongWuu LIN
Publication
IEICE TRANSACTIONS on Information and Systems
Vol.E90D
No.7
pp.10731084 Publication Date: 2007/07/01
Online ISSN: 17451361
Print ISSN: 09168532
Type of Manuscript: PAPER Category: Computer Graphics Keyword: computer animation , mesh decomposition , principal component analysis , affine transformation matrix ,
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Summary:
This paper investigates the use of the affine transformation matrix when employing principal component analysis (PCA) to compress the data of 3D animation models. Satisfactory results were achieved for the common 3D models by using PCA because it can simplify several related variables to a few independent main factors, in addition to making the animation identical to the original by using linear combinations. The selection of the principal component factor (also known as the base) is still a subject for further research. Selecting a large number of bases could improve the precision of the animation and reduce distortion for a large data volume. Hence, a formula is required for base selection. This study develops an automatic PCA selection method, which includes the selection of suitable bases and a PCA separately on the three axes to select the number of suitable bases for each axis. PCA is more suitable for animation models for apparent stationary movement. If the original animation model is integrated with transformation movements such as translation, rotation, and scaling (RTS), the resulting animation model will have a greater distortion in the case of the same base vector with regard to apparent stationary movement. This paper is the first to extract the model movement characteristics using the affine transformation matrix and then to compress 3D animation using PCA. The affine transformation matrix can record the changes in the geometric transformation by using 44 matrices. The transformed model can eliminate the influences of geometric transformations with the animation model normalized to a limited space. Subsequently, by using PCA, the most suitable base vector (variance) can be selected more precisely.

