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An Efficient Method for Dynamic Shadow Texture Generation
Kyoung-Su OH Byeong-Seok SHIN
IEICE TRANSACTIONS on Information and Systems
Publication Date: 2005/03/01
Print ISSN: 0916-8532
Type of Manuscript: LETTER
Category: Computer Graphics
shadow, shadow texture, depth buffer, temporal coherence,
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We propose a novel shadow texture generation method with linear processing time using a shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.