Personal Viewpoint Navigation Based on Object Trajectory Distribution for Multi-View Videos

Xueting WANG  Kensho HARA  Yu ENOKIBORI  Takatsugu HIRAYAMA  Kenji MASE  

IEICE TRANSACTIONS on Information and Systems   Vol.E101-D   No.1   pp.193-204
Publication Date: 2018/01/01
Online ISSN: 1745-1361
Type of Manuscript: PAPER
Category: Human-computer Interaction
multi-view video navigation,  user preference,  Gaussian mixture model,  

Full Text: PDF(4MB)
>>Buy this Article

Multi-camera videos with abundant information and high flexibility are useful in a wide range of applications, such as surveillance systems, web lectures, news broadcasting, concerts and sports viewing. Viewers can enjoy an enhanced viewing experience by choosing their own viewpoint through viewing interfaces. However, some viewers may feel annoyed by the need for continual manual viewpoint selection, especially when the number of selectable viewpoints is relatively large. In order to solve this issue, we propose an automatic viewpoint navigation method designed especially for sports. This method focuses on a viewer's personal preference for viewpoint selection, instead of common and professional editing rules. We assume that different trajectory distributions of viewing objects cause a difference in the viewpoint selection according to personal preference. We learn the relationship between the viewer's personal viewpoint-selection tendency and the spatio-temporal game context represented by the objects trajectories. We compare three methods based on Gaussian mixture model, SVM with a general histogram and SVM with a bag-of-words to seek the best learning scheme for this relationship. The performance of the proposed methods are evaluated by assessing the degree of similarity between the selected viewpoints and the viewers' edited records.