Kazuhiko KOMATSU


A Fast Ray-Tracing Using Bounding Spheres and Frustum Rays for Dynamic Scene Rendering
Ken-ichi SUZUKI Yoshiyuki KAERIYAMA Kazuhiko KOMATSU Ryusuke EGAWA Nobuyuki OHBA Hiroaki KOBAYASHI 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2010/04/01
Vol. E93-D  No. 4  pp. 891-902
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
computer graphicsray tracingintersection testbounding volumebounding sphere
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