Byeong-Seok SHIN


Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering
Eun-Seok LEE Jin-Hee LEE Byeong-Seok SHIN 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2014/06/01
Vol. E97-D  No. 6  pp. 1624-1633
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
terrain renderinglevel-of-detailquadtree triangulationreal-time rendering
 Summary | Full Text:PDF(2.4MB)

Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU
Eun-Seok LEE Byeong-Seok SHIN 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2011/01/01
Vol. E94-D  No. 1  pp. 137-145
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
hierarchial data structureterrain renderinglevel of detailreal-time renderingquadtree
 Summary | Full Text:PDF(2.3MB)

Real-Time Point-Based Rendering Using Visibility Map
Byeong-Seok SHIN Dong-Ryeol OH Daniel KANG 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2008/01/01
Vol. E91-D  No. 1  pp. 124-131
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
display algorithmspoint-based renderingdeferred shadinghardware accelerated graphics
 Summary | Full Text:PDF(1.2MB)

A Half-Skewed Octree for Volume Ray Casting
Sukhyun LIM Byeong-Seok SHIN 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2007/07/01
Vol. E90-D  No. 7  pp. 1085-1091
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
volume visualizationvolume ray castingspace-leapinghierarchical representationoctree
 Summary | Full Text:PDF(3.1MB)

Efficient Space-Leaping Using Optimal Block Sets
Sukhyun LIM Byeong-Seok SHIN 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2005/12/01
Vol. E88-D  No. 12  pp. 2864-2870
Type of Manuscript:  PAPER
Category: Computer Graphics
Keyword: 
volume visualizationhierarchical min-max maphierarchical min-max octreespace leapingdepth subsampling
 Summary | Full Text:PDF(836.6KB)

An Efficient Method for Dynamic Shadow Texture Generation
Kyoung-Su OH Byeong-Seok SHIN 
Publication:   IEICE TRANSACTIONS on Information and Systems
Publication Date: 2005/03/01
Vol. E88-D  No. 3  pp. 671-674
Type of Manuscript:  LETTER
Category: Computer Graphics
Keyword: 
shadowshadow texturedepth buffertemporal coherence
 Summary | Full Text:PDF(575.2KB)